
Sequel Difficulty Drop: At launch, a common complaint is that the game is far easier than it was hyped up to be. They're more of an area-of-denial threat than anything. But, if they're in an area you want to loot you'll have to wait for them to despawn. Sure, they're very dangerous and can easily kill a survivor, but you almost never need to fight them and can just run away. Just like in the first game, Juggernauts. They're just as easy to kill as the regular zeds, but so much as getting scratched by one will increase your infection meter. That said, a fair number of fans were displeased to learn the Trumball Valley is only available in Heartland and not as a vanilla sandbox map - until the Homecoming DLC was released. The home base for the DLC is the Jurassic Junction pit stop that fans wanted to be a base back in SOD1.
Namely, there is now an actual storyline which elaborates on what's happened to some of the Trumball Valley survivors, on an updated map of the Valley, and with a higher only difficulty as every zombie is a plague zombie. Author's Saving Throw: The Heartland DLC addresses numerous fan complaints from both the base game and some lingering ones from State of Decay 1.And since he doesn't have a unique appearance, you'll probably kill him without even realizing he was the raider leader.
Anticlimax Boss: The raider leader in the Sheriff legacy story gets built up over several quests, but can be killed with a single headshot, just like any other human enemy.