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State of decay 2
State of decay 2









  • Sequel Difficulty Drop: At launch, a common complaint is that the game is far easier than it was hyped up to be.
  • They're more of an area-of-denial threat than anything. But, if they're in an area you want to loot you'll have to wait for them to despawn. Sure, they're very dangerous and can easily kill a survivor, but you almost never need to fight them and can just run away.
  • Just like in the first game, Juggernauts.
  • They're just as easy to kill as the regular zeds, but so much as getting scratched by one will increase your infection meter. That said, a fair number of fans were displeased to learn the Trumball Valley is only available in Heartland and not as a vanilla sandbox map - until the Homecoming DLC was released. The home base for the DLC is the Jurassic Junction pit stop that fans wanted to be a base back in SOD1.

    state of decay 2

    Namely, there is now an actual storyline which elaborates on what's happened to some of the Trumball Valley survivors, on an updated map of the Valley, and with a higher only difficulty as every zombie is a plague zombie. Author's Saving Throw: The Heartland DLC addresses numerous fan complaints from both the base game and some lingering ones from State of Decay 1.And since he doesn't have a unique appearance, you'll probably kill him without even realizing he was the raider leader.

    state of decay 2 state of decay 2

    Anticlimax Boss: The raider leader in the Sheriff legacy story gets built up over several quests, but can be killed with a single headshot, just like any other human enemy.











    State of decay 2